| Selected Publications
Journals (peer-reviewed)
- Christidou, D., Voulgari, I., Tisza, G., Norouzi, B., Kinnula, M., Iivari, N., Papavlasopoulou, S., Gollerizo, A., Lozano González, J. M., & Konstantinidi Sofrona, D. (2022). Obstacles and challenges identified by practitioners of non-formal science learning activities in Europe. International Journal of Science Education, 44(3), 514–533. https://doi.org/10.1080/09500693.2022.2035466
- Zammit, M., Voulgari, I., Liapis, A., & Yannakakis, G. N. (2022). Learn to Machine Learn via Games in the Classroom. Frontiers in Education, 7. https://www.frontiersin.org/articles/10.3389/feduc.2022.913530
- Tisza, G., Papavlasopoulou, S., Christidou, D., Iivari, N., Kinnula, M., & Voulgari, I. (2020). Patterns in informal and non-formal science learning activities for children–A Europe-wide survey study. International Journal of Child-Computer Interaction, 25, 100184. https://doi.org/10.1016/j.ijcci.2020.100184
- Voulgari, I., Komis, V., & Sampson, D. G. (2014). Learning outcomes and processes in massively multiplayer online games: exploring the perceptions of players. Educational Technology Research and Development, 62(2), 245–270. doi:10.1007/s11423-013-9312-7 https://link.springer.com/article/10.1007%2Fs11423-013-9312-7
International Conferences (peer-reviewed)
- Voulgari, I., Manessis, D., & Sfyroera, M. (2022). Preschool education and emergency remote teaching in the covid era: Exploring the practices and experience of in-service preschool educators. EDULEARN22 Proceedings, 1447–1454. https://doi.org/10.21125/edulearn.2022.0382
- Voulgari, I., Zammit, M., Stouraitis, E., Liapis, A., & Yannakakis, G. (2021). Learn to Machine Learn: Designing a Game Based Approach for Teaching Machine Learning to Primary and Secondary Education Students. Interaction Design and Children, 593–598. https://doi.org/10.1145/3459990.3465176
- Zammit, M., Voulgari, I., Liapis, A., & Yannakakis, G. (2021). The Road to AI Literacy Education: From Pedagogical Needs to Tangible Game Design. Proceedings of the European Conference on Games Based Learning, 2021, 10.
- Kellidou, P. Μ., Kotzageorgiou, M., Voulgari, I., & Nteropoulou Nterou, E. (2020). A Review of Digital Games for Children with Autism Spectrum Disorder. 9th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-Exclusion, 227–234. https://doi.org/10.1145/3439231.3439270
- Morfoniou, K., Voulgari, I., Sfyroera, M., & Gouscos, D. (2020). Digital Games and the Emergence of Problem Solving Processes: A Case Study with Preschool Children. International Conference on the Foundations of Digital Games, 1–3. https://doi.org/10.1145/3402942.3402991
- Voulgari, I., Lavidas, K., Komis, V., & Athanassopoulos, S. (2020). Examining Student Teachers’ Perceptions and Attitudes towards Game Based Learning. International Conference on the Foundations of Digital Games, 1–5.
- Voulgari, I., & Lavidas, K. (2020). Student Teachers’ Game Preferences, Game Habits, and Attitudes Towards Games as Learning Tools. European Conference on Games Based Learning, 646–654.
- Voulgari, I., Vouvousira, S., & Fakou, A. (2020). A Game about our Neighbourhood: A Case Study of Participatory Game Design with Pre-school Children. International Conference on the Foundations of Digital Games, 1–5. https://doi.org/10.1145/3402942.3409612
- Voulgari I., Yannakakis G.N. (2019) Digital Games in Non-formal and Informal Learning Practices for Science Learning: A Case Study. In: Liapis A., Yannakakis G., Gentile M., Ninaus M. (eds) Games and Learning Alliance. GALA 2019. Lecture Notes in Computer Science, vol 11899. Springer, Cham. https://doi.org/10.1007/978-3-030-34350-7_52
- Tisza, G., Papavlasopoulou, S., Christidou, D., Voulgari, I., Iivari, N., Giannakos, M. N., Kinnula, M., & Markopoulos, P. (2019). The role of age and gender on implementing informal and non-formal science learning activities for children. In Proceedings of the FabLearn Europe 2019 Conference (FabLearn Europe ’19). Association for Computing Machinery (ACM), New York, NY, USA, Article 10, 1–9. https://doi.org/10.1145/3335055.3335065
Greek Conferences (peer reviewed)
- Voulgari, Iro; Malliarou, Theodora; Panteloglou, Pantelis; Chrysanthakopoulou, Agapi; Kourti, Evangelia (2023). “The Moving Pictures Factory: A 3D Digital Space for the Technologies and Language of Cinema.” Presentation at the 13th National OMEP Conference “Understanding and Promoting Child Play in the 21st Century for a Better Future”, May 27-28, 2023, Thessaloniki (announcement pending for full presentations). https://www.omep.gr/πρόγραμμα/πρόγραμμα.html [Βούλγαρη Ηρώ, Μαλλιαρού Θεοδώρα, Παντελόγλου Παντελής, Χρυσανθακοπούλου Αγάπη, Κούρτη Ευαγγελία (2023) «Το Εργοστάσιο των Κινούμενων Εικόνων»: ένας Τρισδιάστατος Ψηφιακός Χώρος για τις Τεχνολογίες και τη Γλώσσα του Κινηματογράφου. Παρουσίαση στο 13ο Πανελλήνιο Συνέδριο της ΟΜΕP «Κατανοώντας και προωθώντας το παιδικό παιχνίδι στον 21 αιώνα για ένα καλύτερο μέλλον», 27-28 Μαΐου 2023, Θεσσαλονίκη, (εκκρεμεί ανακοίνωση για πλήρεις εισηγήσεις). https://www.omep.gr/πρόγραμμα/πρόγραμμα.html]
- Voulgari, Iro, (2023). “Analysing Digital Games Developed by Students of a Pedagogical Department.” At the 4th National Conference “Electronic Learning and Open Educational Resources”, March 18–19, 2023, Athens, Department of Primary Education of the National and Kapodistrian University of Athens, Department of Social and Educational Policy of the University of Peloponnese, in cooperation with the Greek Scientific Association of Information Technology & Communications in Education (ETPE). https://eloer2023.primedu.uoa.gr/ [Βούλγαρη, Η., (2023) Μελετώντας ψηφιακά παιχνίδια κατασκευασμένα από φοιτήτριες και φοιτητές παιδαγωγικού τμήματος. Στο 4ο Πανελλήνιο Συνέδριο «Ηλεκτρονική Μάθηση και Ανοικτοί Εκπαιδευτικοί Πόροι», 18–19 Μαρτίου 2023, Αθήνα, Παιδαγωγικό Τμήμα Δημοτικής Εκπαίδευσης του Εθνικού και Καποδιστριακού Πανεπιστημίου Αθηνών, Τμήμα Κοινωνικής και Εκπαιδευτικής Πολιτικής του Πανεπιστημίου Πελοποννήσου, σε συνεργασία με την Ελληνική Επιστημονική Ένωση Τεχνολογιών Πληροφορίας & Επικοινωνιών στην Εκπαίδευση (ΕΤΠΕ). https://eloer2023.primedu.uoa.gr/]
- Voulgari, Iro; Manesis, D.; Koutromanos, G., (2021). “Augmented Reality Books as Educational Tools: The Perceptions of Students and Student Teachers of Primary Education Departments.” 12th Panhellenic and International Conference “ICT in Education”. https://www.etpe.gr/proceeding_articles/vivlia-epafximenis-pragmatikotitas-os-ekpaideftika-ergaleia-oi-antilipseis-foititon-kai-foititrion-tmimaton-protovathmias-ekpaidefsis/ [Βούλγαρη, Η., Μάνεσης, Δ., & Κουτρομάνος, Γ., (2021). Βιβλία Επαυξημένης Πραγματικότητας ως Εκπαιδευτικά Εργαλεία: Οι Αντιλήψεις Φοιτητών και Φοιτητριών Τμημάτων Πρωτοβάθμιας Εκπαίδευσης. 12ο Πανελλήνιο και Διεθνές Συνέδριο «Οι ΤΠΕ στην Εκπαίδευση». https://www.etpe.gr/proceeding_articles/vivlia-epafximenis-pragmatikotitas-os-ekpaideftika-ergaleia-oi-antilipseis-foititon-kai-foititrion-tmimaton-protovathmias-ekpaidefsis/]
Book Chapters
- Voulgari, I., Lavidas, K., & Komis, V. (2023). Digital Games as Learning Tools: Mapping the Perspectives and Experience of Student Teachers in Greek Universities. In T. Bratitsis (Ed.), Research on E-Learning and ICT in Education: Technological, Pedagogical, and Instructional Perspectives (1st ed.). Springer Cham. https://doi.org/10.1007/978-3-031-34291-2
- Voulgari, I., Stouraitis, E., Camilleri, V., & Karpouzis, K. (2022). Artificial Intelligence and Machine Learning Education and Literacy: Teacher Training for Primary and Secondary Education Teachers. In Handbook of Research on Integrating ICTs in STEAM Education (pp. 1–21). IGI Global. https://doi.org/10.4018/978-1-6684-3861-9.ch001
- Giannakos, M., Voulgari, I., Papavlasopoulou, S., Papamitsiou, Z., & Yannakakis, G. (2020). Games for Artificial Intelligence and Machine Learning Education: Review and Perspectives. In M. Giannakos (Ed.), Non-Formal and Informal Science Learning in the ICT Era (pp. 117–133). Springer. https://doi.org/10.1007/978-981-15-6747-6_7
- Voulgari, I. (2020). Digital Games for Science Learning and Scientific Literacy. In M. Giannakos (Ed.), Non-Formal and Informal Science Learning in the ICT Era (pp. 35–49). Springer. https://doi.org/10.1007/978-981-15-6747-6_3
- Voulgari, Iro. (2019). “Learning from Digital Games: An Overview of Learning Based on Digital Games.” In Digital Games: Philosophical, Social, and Cultural Inquiries. Edited by Elina Roinioti, Eleana Pandia, Yannis Skarbelos, Ioannina: Oasis Publications, pp. 55-78. [Βούλγαρη, Η., (2019). Μαθαίνοντας από τα Ψηφιακά Παιχνίδια: Επισκόπηση της Μάθησης που βασίζεται στο Ψηφιακό Παιχνίδι. Στο Ψηφιακά παιχνίδια: Φιλοσοφικές, κοινωνικές και πολιτισμικές αναζητήσεις. Ελίνα Ροϊνιώτη, Ελεάνα Πανδιά, Γιάννης Σκαρπέλος (επιμέλεια), Ιωάννινα: Oasis Publications. Σελ. 55-78.]
Books
- Voulgari, I., Ροϊνιώτη, Ε., Roinioti, E., Κουτρομάνος, Γ., Koutromanos, G., Σιντόρης, Χ., Sintoris, C., Μάνεσης, Δ., & Manesis, D. (2023). Digital Games and Learning https://doi.org/10.57713/kallipos-250
Other Papers
- Voulgari, Iro. (2021). “Digital Games Literacy and Education: Supporting Creativity and Critical Thinking through Digital Games.” Astrolavos, 32. https://www.msl.aueb.gr/astrolavos/ [Ηρώ Βούλγαρη. (2021). Γραμματισμός Ψηφιακών Παιχνιδιών και Εκπαίδευση: Υποστηρίζοντας τη Δημιουργικότητα και την Κριτική Σκέψη μέσω Ψηφιακών Παιχνιδιών. Αστρολάβος, 32. https://www.msl.aueb.gr/astrolavos/]
- Gouskos, D., & Voulgari, Iro. (2020). “Digital Games, Communication, and Learning: A Multifaceted Relationship.” Archaeology and Arts, 134, 74–134. https://www.archaiologia.gr/blog/2020/12/08/αρχαιολογία-και-τέχνες-τεύχος-134/ [Γκούσκος, Δ., & Βούλγαρη, Η. (2020). Ψηφιακό παιχνίδι, επικοινωνία και μάθηση: Μια πολύπτυχη σχέση. Αρχαιολογία Και Τέχνες, 134, 74–134. https://www.archaiologia.gr/blog/2020/12/08/αρχαιολογία-και-τέχνες-τεύχος-134/]
Indicative Projects
- The Moving Pictures Factory (2020-2021): Development of an Interactive Digital Space for the Technologies and Language of Cinema. Design of educational digital games. https://olympiafestival.gr/professional/to-ergastirio-ton-kinoumenon-eikonon/
- TOCSIN (Teacher Support Confronting Social Inequalities) (2016-2017): Support for educators in addressing social inequalities. Design and management of educational materials and digital platforms; reports, deliverables, presentations. http://tocsin.uth.gr/
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